Installation: Basically just follow the instructions! It relies on ScriptHookV.ĭownload the archives or installers from the websites. ScriptHookVDotNet enables scripts written in.OpenIV enables modifying archives and adding archives.You'll need a couple of things to get this to work!
GTA V mods roughly exist in two distinct categories: resource mods and scripts. If you recognize any of these and don't exactly know why these are there, start out from scratch. If you also had script mods installed and don't remember what to delete, just start out clean.įor reference, the following files enable loading and running mods from the normal launcher: If you've tampered with the files, it's best to either re-install the game or to let Steam or RGSC verify your files before continuing. It's best to start out with an unmodded game, to prevent things from conflicting or having other instabilities. Enable showing file extensions in Explorer.An updated, clean, unmodded, legit copy of Grand Theft Auto V (both Steam/Social Club are fine) that works normally.Resource add-on mods (peds, vehicles, maps)įor a fresh start, you'll need the following things:.Resource replacement mods (peds, vehicles, maps).Quick start guide to modding Grand Theft Auto V.Modding GTA:O is not welcome here and will not be discussed. It won't cover MP mods like FiveM, or script hooks that start the game with a custom launcher. This is a quick and simple guide to the basics of installing and playing with mods on Grand Theft Auto V for Single Player. Quick start guide to modding Grand Theft Auto V